Infantery dron


 A personal piece which I want to print on a Poster, the original has the size of 9000x 4000 pixel. I want to upload some detail shots the next days.

Wasteland Car

 


A Wasteland Car Concept which  I made for a Friends (René Plehn) Project.

Practice stuff II


here some more practice stuff for my Job. If you´re wondering why it isn´t as detailed as the other pictures, In game the portraits are not larger than 500x500 Pixels most of the time they are samller so you can´t see any details anyway.

Weapon Design

Here is something I starded weeks ago but unfortunately I had just the time to finish it that days.
I have used a lot of gradiens and stuff for a realy realistic look.



post add:

some people have been asking me how I create this realistic look so here are so examples how i work.
another question I get asked was how many phototextures I´ve used for this, only one, the little front foot support, the rest is hard work ;)


abandoned American family home

the second test from the Games Academy was to create a old abandoned, overgrown, American family home.
the specifications that were given from Manuel Virks, which by the way is one of the greatest artist and teacher I have ever met, was beside creating a destructed wall to also create vegetation an terrain.
the style should be realistic.
The 3D-Lowpoly-Scene shouldn´t have more than 30.000 triangles.
also we have to create several unique and tileable textures.
that´s the result:



 

 and here we have the Lowpoly Wireframe Scene in 3dsMax






 that´s a fraction of textures I have created for the scene most of them where created with the
Highpoly lowpoly method but some textures such as the vegetation were just painted