Posts mit dem Label Human Char. werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Human Char. werden angezeigt. Alle Posts anzeigen

female character concepts




some Character Scribbles and Concepts a welcome diversion to the hard surface stuff I have to do at work

Zombie sketch


Just testing some new brushes today, and yeah it's a zombie artwork ... again

Female Character Thumbnails

Sunday Character practice.
Some female character scribbles with different more or less modern/sci-fi clothes.

Comic Character Concept



Okay guys this time something completely different. This is a Character Concept I have done for a very good Friends Game, it was a lot of fun to draw this because it is in a very different style as I usually do.


This is the first game mockup I have done to figure out how it could look like.

Practice stuff II


here some more practice stuff for my Job. If you´re wondering why it isn´t as detailed as the other pictures, In game the portraits are not larger than 500x500 Pixels most of the time they are samller so you can´t see any details anyway.

Super Mario Bust

okay guys it´s time to post new stuff!
I have shown nothing since 2 weeks, the reason for this were the tests on the Games Academy.
so here we go: 
the first task was to create a bust of Super Mario . Details could be modified as long as the character stay recognizable. We were not allowed to use more than 6.000 Triangles vor the head and clothes and not more than 4.000 for the hair. rendering in UDK or Cryengine

first I take a half hour and concept my Idea of Mario.
I want him to look like a real realy badass plumber so the first concept fitted immediately and I was happy with the raw sketch


the next step was to translate the 2D concept into a 3D sculpt. the tools I used was 3dsMax vor the blockout and ZBrush fore the sculpting thing .

 After finishing the mario sculpt i take back the whole thing in 3dsMax , create a lopoly , backe normal,world normal, hight, AO and cavity maps and start tu texture Mario
 after Texturing Mario I import everythin in UDK create a SSS Skin Shader, reflection eye shader, clothes shader, bake light map and render it with a default UDK sky light.
and thats the result:

Zombie floor artwork

I want to try a new workflow in which I start with black and white and then try to overlay the colors... but I´m to lazy for the next step so here we are, another zombie artwork.

Girl 3D Bust

a little portfolio piece ;) she is the girlfriend of one of my best friend, more busts will hopefully follow soon!
Polycount:1320
Tools: Zbrush, 3dsMax, Photoshop
view the maps here ->