Okay guys this time something completely different. This is a Character Concept I have done for a very good Friends Game, it was a lot offun to draw this because it is in a very different style as I usually do.
This is the first game mockup I have done to figure out how it could look like.
here some more practice stuff for my Job. Ifyou´re wonderingwhy it isn´tas detailed astheother pictures, In game theportraitsare notlarger than 500x500 Pixels most of the time they are samller so you can´t see any details anyway.
okay guys it´s time to post new stuff! I have shownnothingsince2weeks, thereason for thiswerethetests on the Games Academy. so here we go: the first taskwas to create a bust of Super Mario . Detailscouldbemodified as long asthe characterstayrecognizable. We were not allowedto use more than 6.000 Triangles vor the head and clothes and not more than 4.000 for the hair. rendering in UDK or Cryengine
firstI takea halfhour and concept my Idea of Mario. I want him to look like a real realy badass plumber so the first concept fittedimmediately and I was happy with the raw sketch
the
next step was to translate the 2D concept into a 3D sculpt. the tools I
used was 3dsMax vor the blockout and ZBrush fore the sculpting thing .
After finishing the mario sculpt i take back the whole thing in 3dsMax , create a lopoly , backe normal,world normal, hight, AO and cavity maps and start tu texture Mario
after Texturing Mario I import everythin in UDK create a SSS Skin Shader, reflection eye shader, clothes shader, bake light map and render it with a default UDK sky light.
and thats the result:
I want to try a new workflow in which Istart withblackandwhite and then try to overlay the colors... but I´m to lazy for the next step so here we are, another zombie artwork.