Posts mit dem Label 3D werden angezeigt. Alle Posts anzeigen
Posts mit dem Label 3D werden angezeigt. Alle Posts anzeigen

Spaceship

Hi guys, I started to develop a little top down shooter with my friends in our free time.
This is the first ship i have concepted, modeled and textured for the game.



Here you got some scribbles and the final scribble ( sorry no cool rendered concept)




abandoned American family home

the second test from the Games Academy was to create a old abandoned, overgrown, American family home.
the specifications that were given from Manuel Virks, which by the way is one of the greatest artist and teacher I have ever met, was beside creating a destructed wall to also create vegetation an terrain.
the style should be realistic.
The 3D-Lowpoly-Scene shouldn´t have more than 30.000 triangles.
also we have to create several unique and tileable textures.
that´s the result:



 

 and here we have the Lowpoly Wireframe Scene in 3dsMax






 that´s a fraction of textures I have created for the scene most of them where created with the
Highpoly lowpoly method but some textures such as the vegetation were just painted










Super Mario Bust

okay guys it´s time to post new stuff!
I have shown nothing since 2 weeks, the reason for this were the tests on the Games Academy.
so here we go: 
the first task was to create a bust of Super Mario . Details could be modified as long as the character stay recognizable. We were not allowed to use more than 6.000 Triangles vor the head and clothes and not more than 4.000 for the hair. rendering in UDK or Cryengine

first I take a half hour and concept my Idea of Mario.
I want him to look like a real realy badass plumber so the first concept fitted immediately and I was happy with the raw sketch


the next step was to translate the 2D concept into a 3D sculpt. the tools I used was 3dsMax vor the blockout and ZBrush fore the sculpting thing .

 After finishing the mario sculpt i take back the whole thing in 3dsMax , create a lopoly , backe normal,world normal, hight, AO and cavity maps and start tu texture Mario
 after Texturing Mario I import everythin in UDK create a SSS Skin Shader, reflection eye shader, clothes shader, bake light map and render it with a default UDK sky light.
and thats the result:

Girl 3D Bust

a little portfolio piece ;) she is the girlfriend of one of my best friend, more busts will hopefully follow soon!
Polycount:1320
Tools: Zbrush, 3dsMax, Photoshop
view the maps here ->

Environment stuff

 some environments stuff that we had to make for the test of Manuel Virks, one of the most amazing artist I've ever seen, on the Games Academy.
all stones can be overgrow by blendshader with moss per vertexcollor.
tools used: Photoshop, Zbrush, 3dsMax, UDK



adult Link 3D bust

some kind of real life grown up Link I did for the test at the Games Academy
unfortunately it isn´t finished because I had not enough time.
UDK Render

 and there we have the wireframe ;)

Sci-Fi door

The lowPoly door (500Verts 1024 Texture) rendered in the Cryengine 3.