Posts mit dem Label Environment werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Environment werden angezeigt. Alle Posts anzeigen

Zombie sketch


Just testing some new brushes today, and yeah it's a zombie artwork ... again

Lineart I


Here we go guys a Sunday evening sketch. sorry for not posting anything the last time but beside all the freelance stuff I don't find the time for doing something for my blog :/




abandoned American family home

the second test from the Games Academy was to create a old abandoned, overgrown, American family home.
the specifications that were given from Manuel Virks, which by the way is one of the greatest artist and teacher I have ever met, was beside creating a destructed wall to also create vegetation an terrain.
the style should be realistic.
The 3D-Lowpoly-Scene shouldn´t have more than 30.000 triangles.
also we have to create several unique and tileable textures.
that´s the result:



 

 and here we have the Lowpoly Wireframe Scene in 3dsMax






 that´s a fraction of textures I have created for the scene most of them where created with the
Highpoly lowpoly method but some textures such as the vegetation were just painted










landscape practice


I gave myself a 3 hours limit for each picture to get faster.... and that´s the result ;)

Zombie floor artwork

I want to try a new workflow in which I start with black and white and then try to overlay the colors... but I´m to lazy for the next step so here we are, another zombie artwork.

cave altar concept

this time no sci-fi, so here we got a little cave altar concept
tools: photoshop
time ~ 7 1/2 hours

add:
Have a look at this awesome 3D work from Sylvain Ballanger!!!
He has done a scene based on the concept, you really should have a look on it.

http://sylvainbellanger.carbonmade.com/projects/5240071

Environment stuff

 some environments stuff that we had to make for the test of Manuel Virks, one of the most amazing artist I've ever seen, on the Games Academy.
all stones can be overgrow by blendshader with moss per vertexcollor.
tools used: Photoshop, Zbrush, 3dsMax, UDK



Sky Tower

Sci-Fi Sky Tower
first idea while the Games Academy test of Haluk Atalayman ;)

Alienwold Concept

 I´ve done this for the photoshop examination in shool. also it was published in the very last 2D Artist magazine