the specifications that were given from Manuel Virks, which by the way is one of the greatest artist and teacher I have ever met, was beside creating a destructed wall to also create vegetation an terrain.
the style should be realistic.
The 3D-Lowpoly-Scene shouldn´t have more than 30.000 triangles.
also we have to create several unique and tileable textures.
that´s the result:
and here we have the Lowpoly Wireframe Scene in 3dsMax
that´s a fraction of textures I have created for the scene most of them where created with theHighpoly lowpoly method but some textures such as the vegetation were just painted